Often found guarding heavy machines, the Comet serves as a brutal deterrent against Raiders who attempt flanking tactics. When it acquires a target it accelerates with alarming speed, and triggers its self-destruct once it's near enough to guarantee damage. Its blast radius is generous and unforgiving, as grouped-up squads have learned the hard way. Its armor plating protects its core, but it opens up when it charges, exposing its vulnerable innards. However, even when exposed, hitting such a fast-moving weak spot requires a particularly skilled trigger finger. Experienced Raiders treat the Comet as a priority target, dropping it before engaging whatever it's protecting. The alternative is fighting a Bastion while a live bomb circles for an opening. Shani suspects ARC deployed them specifically in response to Raider flanking tactics - another sign that the machines are learning
| Threat | Moderate |
| Role | Explosive Specialist |
| Weak points | - |
| Maps | Dam, Spaceport, Buried City, Blue Gate, Underground, Stella Montis L1, Riven Tides |
| Item | Rarity | Sell value |
|---|---|---|
| ARC Thermo Lining | Rare | 1,000 coins |
| ARC Coolant | Rare | 1,000 coins |
| Comet Igniter | Rare | 1,000 coins |
| Explosive Compound | Rare | 1,000 coins |
| Advanced ARC Powercell | Rare | 640 coins |
| Crude Explosives | Uncommon | 270 coins |
| ARC Alloy | Uncommon | 200 coins |
Combined sell value of one of each drop: 5,110 coins.
Shoot it before it closes; armor protects the core but it opens up. Spread out - the blast punishes grouped squads.